The future of gaming isn’t DLSS, it’s asynchronous reprojection

The future of gaming isn’t DLSS, it’s asynchronous reprojection

Summary

Gamers continually seek optimal performance, especially in competitive titles. While DLSS enhances frame rates, the authors highlight that asynchronous reprojection technology may represent the true future of gaming, offering lower latency and smoother experiences across various framerates.

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Key Insights

What is asynchronous reprojection?
Asynchronous reprojection is a GPU technology that generates synthetic frames by warping previous frames using current motion data from sensors or input, running in parallel with rendering to reduce latency and maintain smooth motion even when the GPU cannot match the display's refresh rate.
Sources: [1]
How does asynchronous reprojection differ from DLSS?
DLSS uses AI upscaling to boost frame rates, while asynchronous reprojection creates synthetic frames via motion extrapolation to lower latency and ensure responsiveness across varying framerates, potentially complementing DLSS by offsetting its added latency.
Sources: [1]
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