Toyota made a game engine
Summary
Toyota Connected North America showcased its innovative Fluorite game engine at FOSDEM 2026, highlighting its potential for enhancing in-car experiences through 3D tutorials and improved controls. This development positions Toyota as a key player in automotive technology.
Key Insights
What is Fluorite and why did Toyota develop it?
Fluorite is an open-source game engine developed by Toyota Connected North America, built on Flutter, Dart, and Google's Filament 3D rendering engine, primarily for delivering console-grade interactive 3D experiences in vehicle digital cockpits and dashboards. Toyota created it to avoid the high resource demands, complexity, licensing costs of proprietary engines like Unity and Unreal, and the long startup times of Godot, while providing a lightweight, extensible platform tailored for embedded automotive environments.[1][3]
What is FOSDEM and what was showcased there regarding Fluorite?
FOSDEM is a community-driven conference dedicated to open source software held annually in Brussels. Toyota Connected North America showcased their Fluorite game engine at FOSDEM 2026, highlighting its capabilities for hardware-accelerated graphics via Vulkan, physically based rendering, and integration with Flutter for in-car experiences.[1][2]